done: mirv_mute_player [id]

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BieowCuei
Posts: 1
Joined: 2015-11-07T23:17Z

done: mirv_mute_player [id]

Post by BieowCuei » 2015-11-07T23:20Z

can we get that command? it will be so useful!! ty devs

ripieces
Posts: 1031
Joined: 2007-07-26T10:20Z
Location: Germany
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Re: mirv_mute_player [id]

Post by ripieces » 2015-11-08T20:45Z

Hello, thank you for your suggestion.


Related hints:

Currently it's only possible to mute all players using
mirv_snd_filter block "?VoiceSfx"

Use
mirv_snd_filter clear
to reverse it.

To only have the player voices you can use
snd_filter "?VoiceSfx"

Use
snd_filter ""
to reverse it.

Hion-V
Posts: 2
Joined: 2017-09-09T16:07Z

Re: mirv_mute_player [id]

Post by Hion-V » 2017-09-09T16:24Z

Please add this, I need to get some voice clips for my fragmovie.

mirv_snd_filter doesn't work if I'm trying to get the voice audio from one team at a time, or sometimes even one player.

I currently have a workaround but it is really time consuming.

ripieces
Posts: 1031
Joined: 2007-07-26T10:20Z
Location: Germany
Contact:

Re: done: mirv_mute_player [id]

Post by ripieces » 2017-09-21T16:39Z

This is done now.
HLAE 2.41.0 (2017-09-21T16:30Z)

Included AfxHookSource 1.31.0 (2017-09-21T16:30Z).

AfxHookSource 1.31.0 (2017-09-21T16:30Z)

Added mirv_voice record / mirv_streams record voices commands (you can use the one your prefer), allow writing of player voice in CS:GO into separate files. The voice delay can be controlled with mirv_voice record timePadding (default is game value of 0.2).
If you want the game sound withou the voices you can use: sv_cheats 1; snd_setmixer voip vol 0; (The default vol is 0.7.)

Added mirv_voice block command, allows blocking of player voice in CS:GO.

Updated AGR export:
For CS:GO: recordViewmodels doesn't require recordInvisible anymore, however all viewmodels and their parts will be marked as always visible for now.

Hion-V
Posts: 2
Joined: 2017-09-09T16:07Z

Re: done: mirv_mute_player [id]

Post by Hion-V » 2017-10-06T08:02Z

O shit thanks dude, helps so much!

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